Imperial Reference Cogitator

Showing posts with label Marvel Comics. Show all posts
Showing posts with label Marvel Comics. Show all posts

Monday, January 4, 2021

Twelve Days Of Deathwing - Day Seven

They're The Best There Is At What They Do, But What They Do Best Isn't Very Nice...




Until now I've never given mch thought to how much my love of Wolverine as a pre-teen may have influenced my obsession with Lightning Claws... 

Saturday, August 22, 2020

#DadGoals

 Minifinity War - Pregame


First Row - X-men in order of their comics first appearances.  Second, Third, and Fourth Row - Marvel MCU characters in order of their movie debuts.

My son spent the first two hours of his Saturday watching cartoons and using his MCU encyclopedia and Ultimate Guide to the X-Men to put all his Marvel minifigures in order of appearance.  Cue obvious jokes about spherical fruit descending not far from arborial progenitor of said fruit. 

Tuesday, July 28, 2020

Blogosphere Cross Pollinations

Paperclix!

In case it's not obvious, Deadpool, Captain America, Bucky Barnes, Nick Fury Jr
This oddly staged photo is a shout out to fellow blogger Spacecow Smith who helms the excellent Tales From Farpoint blog and also the recent Tales From the Inner Sphere blog.  I showed my son a picture of some of the recent papercraft efforts at TFIS that had been using in a mech campaign.  Later that day my son had cut up a cereal box and had already made several characters for a Marvel comics studio game which is my son's current favorite narrative source.  He is very excited about being able to incorporate any Marvel character into his games instead of being limited by what Heroclix or Lego minifigures he has.  Thanks to Spacecow for some unknowing inspiration for my son's gaming creativity.  




Thursday, May 14, 2020

#DadGoals

Revenge of the Calvinball



My son has been designing his own war-game with his Marvel superhero Lego mini-figures and a board he constructed for the heroes and villains to fight over.  Avengers: Earth's Mightiest Heroes cartoon and our many games of Heroclix seem to be the inspiration of the current version of his creation.  There's no dice and combat resolutions are very subjective but the lists of powers are very true to the characters involved and it can be fun to a play a game with no sense of balance or traditional gaming logic.  For at least the first 30 minutes, then the disparity between the large amounts of HP characters have versus the small amount of damage the attacks inflict starts to make the game drag a little.  However the joy of sharing my favorite hobbies (comics and gaming) with my son and watch him create his own game more than makes up for the current lack of game balance...

Tuesday, January 21, 2020

MODOK!!!!! 'nuff said...

His sheer ludicrousness is his most powerful weapon!